CS2 and game sensitivity converter
Convert your sensitivity between CS2, Valorant, Apex Legends, Overwatch 2, Fortnite, Rainbow Six Siege and Call of Duty. The result turns the view exactly as far for the same hand movement. Every number comes from a checked yaw value, with the sources below.
Converted sensitivity (CS2)
1.114
cm per 360°
46.65
inches per 360°
18.37
eDPI (CS2)
891
Your hand moves 46.7 cm for a full turn in both games.
In CS2 terms this is 891 eDPI, lower than 63% of the 194 pros in our database (median 800).
This converts your normal (hipfire) sensitivity. Scoped and ADS sensitivity is set separately in each game.
Popular conversions
How it works
Each game turns the view by a fixed number of degrees per mouse count at sensitivity 1. That number is the yaw.
The distance your hand travels for a full turn is cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54.
Converting means finding the sensitivity in the other game that gives the same cm/360, so the muscle memory for turning carries over.
Games, yaw values and sources
Checked 2026-10-16
| Game | Yaw | Basis | Sources |
|---|---|---|---|
| Counter-Strike 2m_yaw defaults to 0.022 in the game itself. CS:GO, CS 1.6 and the other Source games use the same value. | 0.022 | Game default | |
| VALORANTEvery source gives a yaw of 0.07, which makes the CS2 ratio 3.1818. | 0.07 | Independent sources agree | |
| Apex LegendsApex runs a modified Source engine with the same yaw as CS2, so the number carries over 1:1 at the same DPI. | 0.022 | Independent sources agree | |
| Overwatch 2A yaw of 0.0066 is shared by Overwatch and the Call of Duty games. Scoped sensitivity is a separate setting. | 0.0066 | Independent sources agree | |
| FortniteFortnite sensitivity is a percentage with separate X and Y sliders. We convert the X slider, so set Y to the same value. | 0.005555 | Independent sources agree | |
| Rainbow Six SiegeWe convert the horizontal mouse sensitivity slider. Siege has separate per-optic multipliers that this converter does not cover. | 0.00572957795 | Independent sources agree | |
| Call of Duty (Warzone, Black Ops 6, Modern Warfare)Warzone, Black Ops 6 and Modern Warfare share the same 0.0066 yaw. We convert the normal sensitivity, without ADS multipliers. | 0.0066 | Independent sources agree |
Not supported yet
We list a game only when its yaw is confirmed by independent sources. These are in circulation with conflicting values, so we do not convert them until one is proven:
- PUBG (0.002222 / 0.022 / 0.0066): Sources give three different yaw values and some say the slider is not linear. We will not print a number without an in-game measurement.
- Marvel Rivals (0.0175 / 0.017453 / 0.022 / 0.0066): Four values are in circulation and the extremes differ by 25%. We are waiting for a measurement instead of picking one blindly.
- Deadlock (0.022 / 0.044): One source gives twice the CS2 yaw, another the same. That is a factor of two, so we do not guess.
Questions
How do I convert sensitivity between games?
Pick the game you play now and the one you are moving to, then enter your sensitivity and DPI. The result is the sensitivity that turns the view the same distance for the same hand movement, which is the same cm/360. We cover CS2, Valorant, Apex, Overwatch 2, Fortnite, R6 Siege, Call of Duty.
What is yaw?
Yaw is the number of degrees a game turns the view per mouse count at sensitivity 1. Converting is the ratio of two games' yaw values, adjusted for DPI.
Why are PUBG, Marvel Rivals and Deadlock missing?
Sources give conflicting yaw values for these games, sometimes differing by a factor of two. We add them once one value is proven, instead of printing a number we are not sure of.
Does it convert ADS and scoped sensitivity?
No. We convert normal sensitivity, because each game scales scoped and ADS sensitivity in its own way. We have a scoped sensitivity calculator for CS2, where the formula is verified.
Does field of view matter?
We keep the same cm/360, the hand movement for a full turn. FOV changes how fast the picture moves on screen, but not the distance your hand travels. It is the most common method because it does not depend on resolution or aspect ratio.
Related tools
- Sensitivity converter
- eDPI calculator
- cm/360 calculator
- CS2 scope sensitivity
- Pro crosshairs and settings
Spotted a wrong value? Tell us.