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Fortnite to CS2 sensitivity converter

Multiply your Fortnite sensitivity by 0.2525 to turn the same way in CS2 at the same DPI. The converter below also handles different DPI and shows your cm/360.

Converted sensitivity (CS2)

2.02

cm per 360°

25.72

inches per 360°

10.13

eDPI (CS2)

1616

Your hand moves 25.7 cm for a full turn in both games.

In CS2 terms this is 1616 eDPI, lower than 100% of the 194 pros in our database (median 800).

This converts your normal (hipfire) sensitivity. Scoped and ADS sensitivity is set separately in each game.

Fortnite to CS2 quick table

At 800 DPI in both games.

Fortnite sensitivityCS2 equivalentcm per 360°
41.0151.4
61.51534.3
82.0225.7
102.52520.6
123.0317.1
164.0412.9
246.068.6

How it works

  1. Each game turns the view by a fixed number of degrees per mouse count at sensitivity 1. That number is the yaw.

  2. The distance your hand travels for a full turn is cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54.

  3. Converting means finding the sensitivity in the other game that gives the same cm/360, so the muscle memory for turning carries over.

Games, yaw values and sources

Checked 2026-10-16

GameYawBasisSources
FortniteFortnite sensitivity is a percentage with separate X and Y sliders. We convert the X slider, so set Y to the same value.0.005555Independent sources agree
Counter-Strike 2m_yaw defaults to 0.022 in the game itself. CS:GO, CS 1.6 and the other Source games use the same value.0.022Game default

Scoping in CS2? CS2 scope sensitivity

Questions

How do I convert Fortnite sensitivity to CS2?

At the same DPI, multiply your Fortnite sensitivity by 0.2525. Fortnite has a yaw of 0.005555 and CS2 has 0.022, and 0.2525 is the first divided by the second. If you use a different DPI in the two games, use the converter above, which handles DPI as well.

Will CS2 feel the same as Fortnite after converting?

Your hand moves the same distance for a full 360° turn, so the muscle memory for turning carries over. How fast things move on screen also depends on each game's field of view and movement, which no converter can change. If it feels off, adjust in small steps of about 5%.

Does this convert scoped or ADS sensitivity?

No. We convert normal sensitivity, because each game scales scoped and ADS sensitivity in its own way. For CS2 we have a separate scoped sensitivity calculator with a verified formula.

How do you know the values are right?

We check each yaw against independent sources and the game's own defaults (table below), and we test the arithmetic against numbers published by other converters. When sources disagree, we leave the game out.

Spotted a wrong value? Tell us.