R6 Siege to CS2 sensitivity converter
Multiply your R6 Siege sensitivity by 0.2604 to turn the same way in CS2 at the same DPI. The converter below also handles different DPI and shows your cm/360.
Converted sensitivity (CS2)
2.604
cm per 360°
19.95
inches per 360°
7.85
eDPI (CS2)
2083
Your hand moves 19.9 cm for a full turn in both games.
In CS2 terms this is 2083 eDPI, lower than 100% of the 194 pros in our database (median 800).
This converts your normal (hipfire) sensitivity. Scoped and ADS sensitivity is set separately in each game.
R6 Siege to CS2 quick table
At 800 DPI in both games.
| R6 Siege sensitivity | CS2 equivalent | cm per 360° |
|---|---|---|
| 5 | 1.302 | 39.9 |
| 7.5 | 1.953 | 26.6 |
| 10 | 2.604 | 19.9 |
| 12.5 | 3.255 | 16 |
| 15 | 3.907 | 13.3 |
| 20 | 5.209 | 10 |
| 30 | 7.813 | 6.6 |
How it works
Each game turns the view by a fixed number of degrees per mouse count at sensitivity 1. That number is the yaw.
The distance your hand travels for a full turn is cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54.
Converting means finding the sensitivity in the other game that gives the same cm/360, so the muscle memory for turning carries over.
Games, yaw values and sources
Checked 2026-10-16
| Game | Yaw | Basis | Sources |
|---|---|---|---|
| Rainbow Six SiegeWe convert the horizontal mouse sensitivity slider. Siege has separate per-optic multipliers that this converter does not cover. | 0.00572957795 | Independent sources agree | |
| Counter-Strike 2m_yaw defaults to 0.022 in the game itself. CS:GO, CS 1.6 and the other Source games use the same value. | 0.022 | Game default |
Scoping in CS2? CS2 scope sensitivity
Questions
How do I convert R6 Siege sensitivity to CS2?
At the same DPI, multiply your R6 Siege sensitivity by 0.2604. R6 Siege has a yaw of 0.00572957795 and CS2 has 0.022, and 0.2604 is the first divided by the second. If you use a different DPI in the two games, use the converter above, which handles DPI as well.
Will CS2 feel the same as R6 Siege after converting?
Your hand moves the same distance for a full 360° turn, so the muscle memory for turning carries over. How fast things move on screen also depends on each game's field of view and movement, which no converter can change. If it feels off, adjust in small steps of about 5%.
Does this convert scoped or ADS sensitivity?
No. We convert normal sensitivity, because each game scales scoped and ADS sensitivity in its own way. For CS2 we have a separate scoped sensitivity calculator with a verified formula.
How do you know the values are right?
We check each yaw against independent sources and the game's own defaults (table below), and we test the arithmetic against numbers published by other converters. When sources disagree, we leave the game out.
Related tools
- Sensitivity converter
- eDPI calculator
- cm/360 calculator
- CS2 scope sensitivity
- Pro crosshairs and settings
Spotted a wrong value? Tell us.