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CS2 to R6 Siege sensitivity converter

Multiply your CS2 sensitivity by 3.8397 to turn the same way in R6 Siege at the same DPI. The converter below also handles different DPI and shows your cm/360.

Converted sensitivity (R6 Siege)

4.608

cm per 360°

43.3

inches per 360°

17.05

eDPI (R6 Siege)

3686

Your hand moves 43.3 cm for a full turn in both games.

In CS2 terms this is 960 eDPI, lower than 73% of the 194 pros in our database (median 800).

This converts your normal (hipfire) sensitivity. Scoped and ADS sensitivity is set separately in each game.

CS2 to R6 Siege quick table

At 800 DPI in both games.

CS2 sensitivityR6 Siege equivalentcm per 360°
0.62.30486.6
0.93.45657.7
1.24.60843.3
1.55.7634.6
1.86.91228.9
2.49.21521.6
3.613.8214.4

How it works

  1. Each game turns the view by a fixed number of degrees per mouse count at sensitivity 1. That number is the yaw.

  2. The distance your hand travels for a full turn is cm/360 = 360 ÷ (yaw × sensitivity × DPI) × 2.54.

  3. Converting means finding the sensitivity in the other game that gives the same cm/360, so the muscle memory for turning carries over.

Games, yaw values and sources

Checked 2026-10-16

GameYawBasisSources
Counter-Strike 2m_yaw defaults to 0.022 in the game itself. CS:GO, CS 1.6 and the other Source games use the same value.0.022Game default
Rainbow Six SiegeWe convert the horizontal mouse sensitivity slider. Siege has separate per-optic multipliers that this converter does not cover.0.00572957795Independent sources agree

Scoping in CS2? CS2 scope sensitivity

Questions

How do I convert CS2 sensitivity to R6 Siege?

At the same DPI, multiply your CS2 sensitivity by 3.8397. CS2 has a yaw of 0.022 and R6 Siege has 0.00572957795, and 3.8397 is the first divided by the second. If you use a different DPI in the two games, use the converter above, which handles DPI as well.

Will R6 Siege feel the same as CS2 after converting?

Your hand moves the same distance for a full 360° turn, so the muscle memory for turning carries over. How fast things move on screen also depends on each game's field of view and movement, which no converter can change. If it feels off, adjust in small steps of about 5%.

Does this convert scoped or ADS sensitivity?

No. We convert normal sensitivity, because each game scales scoped and ADS sensitivity in its own way. For CS2 we have a separate scoped sensitivity calculator with a verified formula.

How do you know the values are right?

We check each yaw against independent sources and the game's own defaults (table below), and we test the arithmetic against numbers published by other converters. When sources disagree, we leave the game out.

Spotted a wrong value? Tell us.