Ten players took part in Sunday's Thunderpick World Championship 2026 final, and their sensitivities span 400 eDPI: from 600 for BetBoom's Boombl4 to 1000 for FURIA's KSCERATO and yuurih. FURIA won the series 3-2 while averaging 928 eDPI against 744 on the other side. We checked in our database whether that gap says anything about the result. It does not, and the more interesting things in the finalists' settings sit elsewhere: in the resolutions and in one crosshair that looks different from the other nine.
The final in short
FURIA beat BetBoom 3-2 on Sunday 18 October in Attard, Malta, and defended their 2025 title. They opened with Dust2, 13-6, then BetBoom took Ancient 19-16 after two overtimes and Nuke 13-9, and FURIA answered with Mirage 13-11 and Cache 13-6. It is FURIA's first title of 2026 and the first time BetBoom took a map off them: before that FURIA had won three series against the same team, all 2-0, at IEM Cologne Major 2026, in ESL Pro League Season 24 and on 14 October at this event. The prize pool was $1 million, of which FURIA took $500,000 (split half and half with the players, according to Field Level Media) and BetBoom $250,000.
In the final's stats FURIA's best kill difference belonged to KSCERATO (82-72, rating 1.13) and the most kills to molodoy (85), while for BetBoom Magnojez (90-79, rating 1.23) and zorte (88-74, 1.18) led. Aurora took third place by beating Falcons 2-1.
Where the data comes from
All ten players have profiles in our CS2 crosshair database. We read nine of the crosshair codes from the demo of this final on 18 October, and KSCERATO's from the PARIVISION vs FURIA demo on 5 October. Sensitivity, DPI and resolution come from the players' published settings, not from demos, so they describe what players declare rather than what we extracted from a match file. Every figure is converted to centimetres per turn at a yaw of 0.022.
FURIA: high and similar
FURIA's five play 800, 880, 960 and twice 1000 eDPI, which is 41.6 to 52 cm per turn. KSCERATO and yuurih both use 800 DPI at 1.25, YEKINDAR 800 DPI at 1.2, and molodoy and FalleN choose 400 DPI at 2.2 and 2.0. For the hand that is a tight range, with one exception: FalleN sits at the bottom of FURIA's scale at 800 eDPI and is the only one in the roster with a viewmodel_fov of 60 against the default 68 that most pros keep.
BetBoom: lower and wider
BetBoom stretches further, from 600 to 880 eDPI, or 47.2 to 69.3 cm per turn. S1ren plays 880, Magnojez 800, zorte 760, d1Ledez 680 and Boombl4 600. The 744 eDPI average is 55.9 cm per turn, 11 cm more than FURIA's average (44.8 cm). The median in our database of 209 players is 800 eDPI and 52 cm, so FURIA sits clearly above it and BetBoom below.
Interestingly, the DPI split is identical in both rosters: three players on 800 DPI and two on 400. The difference in sensitivity does not come from a different DPI philosophy but from the in-game values: FURIA plays roughly 25 percent higher.
Sensitivity did not pick the map winner
You could assume FURIA's higher average sensitivity helped in fast, short duels and BetBoom's lower one in precise ones. The final's stats do not back that up. According to Dust2.us the best rating on each map belonged to: KSCERATO on Dust2 (1.83, 1000 eDPI), S1ren on Ancient (1.54, 880), Magnojez on Nuke (1.92, 800), Magnojez again on Mirage (1.41) and YEKINDAR on Cache (1.56, 960). Five maps, four players, and their sensitivities cover the whole 800 to 1000 eDPI range.
Mirage shows it best: FURIA won the map, and the best-rated player was a BetBoom player on 800 eDPI. There is no pattern here that fits in the sentence "higher sensitivity wins". If you want to check your own starting point, our 400 DPI guide and the best CS2 settings of 2026 show where your sensitivity lands against the pros.
Resolution: seven of ten on 1280x960
Here the agreement is strongest. Seven of the ten finalists play 1280x960 stretched: four of FURIA's five and three of BetBoom's. There are four exceptions. YEKINDAR plays 1680x1050 (16:10), S1ren 1024x768, and Magnojez, the best-rated BetBoom player in this series, is the only one of the ten on full 1920x1080 in the native aspect ratio.
That is an example of a setting you should not treat as a recipe. Magnojez led on Nuke with a 1.92 rating on a different screen than the other nine, while most of his opponents played 4:3. In our view resolution is a matter of comfort and fps, not of an edge in a duel.
Crosshairs: nine classics and one newcomer
Nine of the ten finalists play Static Cross, the classic fixed crosshair in a bright colour: seven in shades of green, two from BetBoom (zorte and Boombl4) in cyan. According to the codes' read-out, line length falls between 2 and 4, with the longest on Magnojez, and thickness is 1 or 2. It is the same direction you see across our database: a small, clear crosshair with no decoration.
The exception is KSCERATO. His code is style 9, Static Quadrant, a new shape added in the update of 1 October: four ring segments instead of straight lines. In our database he is the only one of the ten finalists with that style, and the read-out comes from the 5 October demo. If an old code from the internet stopped working after that update, we explain in a guide how to convert it, and the crosshair code converter does it automatically.






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