Cory Barlog didn't just give a release date for God of War Laufey during his San Diego Comic-Con panel. He also confirmed Santa Monica Studio is working on a follow-up Kratos game, directly tied to Laufey's story. The title of the game players will meet first is likely the biggest spoiler in the franchise's history, and it lands before anyone even boots up the console.
What was announced at SDCC
Barlog described the whole thing as one connected tapestry of stories, not a set of separate projects: "Faye is, while it's a different thing, it's still a part of the larger tapestry of what we truly really want to explore, all of these different characters in there." Asked directly about Kratos's future, he said: "There's always going to be Kratos games, like throughout the whole history. We're super excited about that." On Laufey specifically, he framed it as a natural continuation: "Everything we are doing in the Faye game is a continuation of what came before and to set up and expand what comes next."
Why players are locked in
Faye wakes up unexpectedly in the afterlife, right after her own funeral, and discovers that the plans she put in place to protect Kratos and Atreus are now at risk. She has to fight her way through the Everywhen, an afterlife where ruthless gods from across mythology vie for power: the Egyptian goddess Sekhmet is already confirmed as an antagonist in the reveal trailer. This is the first mainline God of War entry in the franchise's history where the playable character isn't Kratos.
The voice cast adds real weight to that risk. Deborah Ann Woll, who voices Faye, describes her character as a "reluctant hero," comparing her mindset to John McClane in Die Hard. Christopher Judge, Kratos's voice for 13 years, admitted he had doubts about the role itself at the start, and now says Faye's story is the foundation Kratos will build on toward hope, forgiveness, and self-improvement. Jack Quaid, playing the companion character Phranque, described literally as a cube, talked about joining the franchise with the enthusiasm of a longtime PlayStation fan. Perlina Lau, who voices Rue, admitted she initially thought the casting email was a scam.
A title that's already a spoiler
In Norse mythology, Laufey is Loki's mother. The 2018 God of War ended with the reveal that Atreus is Loki, and Faye had been heavily hinted at throughout that game as a giant. Naming the new game "Laufey" all but confirms the identity the series has been building toward through years of hints, before a player sees a single frame of it. For anyone who knows the mythology, the title is a direct answer, spelled out in the product name itself, before a single line of story plays.
Four projects at once
Four active God of War projects at once is a lot for a single studio to carry. Not all of them are moving at the same pace. The Prime Video series took the hardest hit: Ryan Hurst, who plays Kratos, tore his bicep during a stunt scene in late June. Four episodes had already been fully shot at that point, but recovery was expected to take four to six months for basic function and up to a year for the full strength the physically demanding role requires, so production decided to recast the role and reshoot those four episodes with a new actor. Filming is set to resume this fall. The Greek trilogy remake is still in early production, and the new Kratos game doesn't even have a working title yet. Right now, exactly one of these four pieces is actually ready to ship: Laufey.
What it means for the franchise
Santa Monica Studio is shifting God of War away from the "one big game every few years" model toward several connected stories developed in parallel: a game about Faye, a follow-up Kratos game growing directly out of it, a remake of the classic trilogy for a new generation of players, and a TV series extending the universe into another medium. That's closer to how big film franchises plan their future than to how God of War has operated for the past decade.





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