On July 14, Rockstar released the Kortz Center Heist, the first entirely new major heist in GTA Online since the Cayo Perico Heist in 2020. Rockstar hasn't officially called it the last one, but everything points that way: the game is closing in on thirteen years of existence, and GTA 6 now has a release date locked to November 19, 2026, this time without an obvious escape hatch for another delay. Rockstar is sending off its most profitable project in history with a sentimental gesture, except before players could even appreciate it, the studio also tried to quietly cut their payouts.
A museum heist as a parting gift
The Kortz Center Heist requires owning a Prix Luxury Mansion upgraded with an Art Studio, where players forge paintings to swap for the originals stolen from a Kortz Center exhibition. Unlike earlier heists, it doesn't split into separate stealth and loud approaches: getting detected doesn't end the mission, it just changes how it plays out, so players eliminate witnesses and wipe security footage instead of restarting. Three primary target paintings rotate weekly, and stolen artwork can either be sold or displayed in one of four spots inside the mansion. The heist supports solo play or a four-player crew, and Rockstar is billing it as offering the highest potential payouts of any heist in the game's history.
A gift with a small catch
That last point turned out to be misleading fast. The community immediately compared Kortz Center's payouts to the 2020 Cayo Perico Heist and judged the new one noticeably more demanding for proportionally lower earnings, which earned it the label "worst update ever" and sparked suspicion that Rockstar was quietly pushing players toward paid Shark Cards.
Rockstar responded, but without announcing the changes outright: it cut individual act payouts by 10 percent (Act I on easy difficulty dropped from $975,000 to $877,500 in-game), while raising the weekly completion bonus by 50 percent, from $714,870 to $1,072,305 on easy and from $893,588 to $1,340,381 on hard. That's not a reversal of the cut, it's a shift of the reward from a single playthrough toward players returning weekly, which happens to match exactly the model the community was criticizing in the first place.
GTA 6 locked to November 19, this time with no loophole
Alongside all this, Take-Two nailed down what players have been asking about for years. CEO Strauss Zelnick confirmed in a Variety interview and on the company's latest earnings call that November 19, 2026 is final, with no room for another slip, and that marketing will ramp up in full over the summer. At launch, GTA 6 will be available exclusively on PlayStation 5 and Xbox Series X/S, with no PC, Switch 2, or last-gen console versions.
Rockstar still hasn't said anything concrete about GTA Online's future after the sixth game launches, or what multiplayer will look like in the new installment. The company has only confirmed that GTA Online isn't formally going away, but given where the studio's attention is clearly shifting, it's hard to picture it getting another heist on the scale of Kortz Center.
The scale of what's actually winding down here is easy to miss, because GTA Online has been running for so long that plenty of players don't remember a world without it. The mode launched on October 1, 2013, two weeks after GTA V itself, and despite a rough first few weeks of server problems, it's kept pulling in hundreds of thousands of simultaneous players ever since, peaking around 185,000 concurrent players in 2024. Rockstar has marked the anniversary every year with special bonuses for its longest-tenured players, and this year's falls right as the studio has its hands full with GTA 6.





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